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Introduction for New Lineage II Players

Introduction for New Players in Lineage II

Your first hours in the game can feel like chaos: chat is full of abbreviations, tooltips use unfamiliar jargon, and you are not even sure what to ask. Below is not “the one true glossary,” but a short dictionary of what people say most often. Learn the basics — talking to others gets much easier.

Combat and character terms

Skill / ability — an active or passive power; in combat it drives both damage and survival.

Aggro — make a monster (or sometimes an NPC) attack a target; tanks and some classes have tools to keep a pack focused on them.

Assist — pass your hit to an ally: click their name so your character strikes their target.

Buff — a temporary stat boost (defence, speed, damage, etc.), usually from players or NPCs.

Buffer — a character who applies useful effects to the group.

Debuff — a harmful effect on a target: slow, defence down, silence, and similar.

Crit — critical hit; importance varies by class.

Loot — drops from a monster or chest; sometimes “loot” means valuable items in general.

AoE — damage or an effect over an area, not a single target.

Party — a group of players sharing experience and tasks.

Raid — a large group for hard content; coordination and roles matter.

Reroll — start a new character instead of the old one, often after disappointment with a class or server.

Spoil / spoiler — on some professions, extra materials from mobs (depends on chronicle and server).

Farm — steady hunting or gathering for adena, XP, or drops.

Behaviour and risk

Ban — account block for breaking server or platform rules.

Wipe — full progress reset on a server (rare on official chronicles; more common on private projects).

Grief — deliberately ruining others’ play: scams, unauthorised PvP in “safe” areas where rules allow it, etc. (depends on rules).

PK — killing a character of your own faction; the game usually punishes the attacker.

PvP — player versus player.

PvE — content versus monsters and the environment.

Items and trade

Jewellery — rings, earrings, necklaces and similar accessories, often with strong stat bonuses.

Enchant — upgrading weapon or armour; failure can break the item — check guides for your chronicle.

Materials / reagents — consumables for crafting, enchanting, or quests.

Trade — direct exchange between players; rules differ on official servers and privates.

If your server uses different slang, that is normal: jargon follows the meta and clan habits. Ask clear questions — it saves hours of running in circles.